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[UPDATE - PC Update Out] Star Wars Battlefront May Update Patch Notes Revealed

[Update] The Star Wars Battlefront May update is now available on PC. The update is 1.44 GB large, according to reports.

[Original Story] Yesterday, it's been confirmed that Star Wars Battlefront, the latest game based on the franchise released last twelvemonth on consoles and PC, volition receive the new May update later today. Not much has been said about the additions and changes included in the new update yesterday, but a few hours ago the full patch notes have been shared online.

Star Wars Battlefront

The new Star Wars Battlefront May update includes plenty of gameplay tweaks and fixes, such as fixes for stats problems, tweaking for Hutt Contracts, tweaks for Hero Hunt and Heroes Vs Villains modes and much more. The squad has likewise elaborated on some of the changes, clearly revealing the reasons behind them.

Here are the total patch notes for the Star Wars Battlefront May Update.

General:

  • Added a organization which permit players to run into if an enemy currently has a charge card active past adding an icon above the enemies' health bar.
  • PC: Made it so that combat ringlet triggers on press, and not on release.
  • PC: Pressing enter volition now open the conversation aqueduct.
  • Vehicles: Resolved an issue which would brand players invincible afterward attempting to enter a vehicle.
  • Vehicles: A timer has been added to Imperials exiting vehicles. Earlier they could instantly leave certain vehicles.
  • Vehicles: Increased the time to enter a speeder bike from 0.3 to 0.5s.
  • Gainsay Roll: Performing a melee attack at the aforementioned time equally a gainsay scroll will no longer break the animation.
  • Combat Roll: Resolved an event in which players couldn't see another role player performing a gainsay scroll.
  • Combat Roll: There'due south now a 1.5s cooldown.
  • Deluxe Edition: Resolved an issue in which the upgraded version of Ion Torpedo was awarded instead of the regular version.
  • General: Various tweaks to the auto balance and matchmaking systems.
  • General: Updated diverse fault messages used in game.
  • General: Updated the localization to resolve various text bugs.
  • General: Resolved diverse clipping issues.

Stability:

  • Disconnect: Stock-still an issue in which players were getting asunder after observing some other players profile in the social hub while playing In game.
  • Disconnect: Pressing the up arrow in the private friction match lobby would cause players to disconnect to the menu if they hadn't visited the game modes screen.
  • Crash: The player will no longer crash when observing the Shadow Trooper diorama figurine.
  • Crash: Resolved a rare crash event which could occur if a player joined another server while waiting in the in-game lobby.
  • Crash: Resolved a crash issue which could occur when reaching max rank and getting to the End of Round screen.

UI:

  • UI: The result with score and credits being displayed equally 0 = 0, has been resolved. Now the correct corporeality of score and credits obtained volition now be displayed in the End of Round flow.
  • UI: Resolved an effect which would occur when a actor is Rank 60, simply the Cease of Round catamenia would display the rank as 59.This also resolves other various desync issues with stats.
  • UI: Soldiers heads aren't obstructed anymore in the appearance menu by the unlock cost.
  • UI: Removed a blur effect that was nowadays over the soldier in the deployment screen on sure levels.
  • UI: The impale bill of fare will at present show which trait carte du jour the enemy currently has equipped.

Weapons & Star Cards

  • Personal Shield: Players can at present use the shield at the same time every bit the Bound pack.
  • Personal Shield: Players can at present bandy weapons at the same fourth dimension equally the shield is active.
  • Charge Cards: The duration timer would be decreased past half when standing close to the shipment in the game mode Extraction. At present it's only the charge card cooldown that is decreased by one-half when continuing close to the shipment.
  • Dioxis Grenade: Added a new scoring event for when you deal damage.
  • Dioxis Grenade: At present the player will not be able to inflict cocky-harm when throwing a Dioxis Grenade next to a vehicle and then entering information technology.
  • Dioxis Grenade: Increased the inner radius from iii to 4m.
  • Dioxis Grenade: Increased damage ticks. Increased inner radius harm from 6 to 7. Outer radius damage increased from iv to v. A total of 12 health will be dealt each tick when standing in the inner radius.
  • DLT-19X: Removed a moment punishment that would occur when zooming in.
  • DT-12: Raised rate of fire from 180 to 220.
  • Relby-V10: Raised max harm from 24 to 25.
  • RT-97C: Lowered weapon sway, Min 0.25 to 0.2, Max 2 to one.five.
  • Blaster Cannon: Increased inner explosion radius from one to 1.5m and the outer explosion radius from one.five to 2.5m.
  • Blaster Cannon: Increased explosion harm from 25 to 34.
  • Active Cooling: Fabricated the fields slightly wider to brand it easier even on the harder levels
  • Ion Detonator: Volition explode on bear on instead of after a delay.
  • Ion Detonator: Lowered inner explosion radius from six to 2m and the outer explosion radius from vii to 4m.
  • Ion Detonator: Lowered the damage multiplier towards soldiers from 0.5X to 0.4X.

Heroes:

  • UI: Hostile orbital strikes will no longer appear in the blue color while playing as a hero. Now a ruddy color is used.
  • Darth Vader: Players killed by Darth Vader'southward deflection will now correctly see his image in the kill menu.
  • Darth Vader: Players who are currently being choked will not be able to collaborate with ingame objects, such equally uplinks.
  • Darth Vader: Increased the damage output on Darth Vader's Force Asphyxiate ability. It too now removes the effect of Adrenaline Stim.
  • Leia: Trooper Bane power will now pass through shields.
  • Greedo & Nien Nunb: Other players are now unable to spawn on them when they are being attacked.
  • Greedo: Resolved an issue in the UI for the conviction ability which didn't update correctly once the confidence decreases.
  • Greedo: Changed Confidence 1 damage multiplier from 1.4 to one.iii. Conviction 2 harm multiplier from 1.ix to one.seven. Confidence 3 damage multiplier from 2.8 to ii.4
  • Nien Nunb: Increased Proximity mine cooldown from viii to 9s
  • Nien Nunb: Decreased Rapid Pulse Catechism damage multiplier to AT-AT from 150% to 100%
  • Nien Nunb: Increased turret Lock Fourth dimension from 0.8 to 1
  • Nien Nunb: Increased Turret Unlocking Time from 0.ii to 0.25
  • Nien Nunb: Decreased Augmented Turret damage from 22 to xx
  • Nien Nunb: Decreased Turret damage from fifteen to xiv
  • Luke: Increased Health from 925 to 1050
  • Luke: Increased Blocking fourth dimension from four to 6s

Game Modes:

  • Outer Rim: Increased the frequency of Extraction beingness played in the Outer Rim playlist from l% to 75%. 2 rounds of Extraction will at present be played every other round.
  • Hero Chase: Resolved the issues which allowed there to exist two heroes at the same time.
  • Hero Chase: Resolved a rare issue in which the interface would not appear later spawning in every bit a Hero in Hero Chase.
  • Hero Chase: Removed the hero selection wheel. Now but showing the score and appointing the tiptop harm dealer to get the next hero.
  • Heroes Vs Villains: Decreased rounds required to win from 5 to 3 rounds if played in the Outer Rim playlist
  • Heroes Vs Villains: Decreased fourth dimension until first round starts from 60 to thirty seconds
  • Heroes Vs Villains: Decreased fourth dimension between round end and side by side one begins from 30 to ten seconds
  • Fighter Squadron: Resolved an issue in which you could spawn in to a different vehicle type in Fighter Squadron if yous deploy in exactly at the aforementioned moment as another thespian does it on the opposite team.
  • Cargo: Decreased time limit from 15 to 10 minutes if played in the Outer Rim playlist
  • Ability-ups: Stock-still diverse issues with Power-ups beingness unreachable or blocked past the Surround.
  • Spawns: Fixed player spawns beyond all modes on Ice Caves & Swamp Crash Site.

Stats & Progression:

  • Stats: Resolved an issue in which players didn't get whatever stats afterwards completing rounds of Hero Hunt in certain instances.
  • Stats: Players should exist able to observe all unlocked diorama figurines correctly when looking at some other players contour in the social hub. Before only multiplayer based figurines would appear unlocked.
  • Hutt Contracts: Some descriptions and criteria have been made clearer.
  • Hutt Contracts: Updated the Criteria for DT-12, Relby-V10, and Scatter Gun to not require 15 kills in a round but rather 15 kills in full.
  • Hutt Contracts: Unlocks obtained during a game circular will at present become instantly bachelor and volition not require the player to leave the server to access them.
  • Diorama: Greedo Diorama criteria has been updated and now requires 7 unlocks. All players who have completed the 7 criteria pre-patch will have the diorama figurine automatically unlock next time they play and finish a round of multiplayer.
  • Accomplishments: Changed the required amount of kills for the diverse weapon related accomplishment streaks from 10 kills to 7 kills.
  • Scoring: Changed the term "Killstreak bonus" to "Gainsay Streak"
  • Scoring: Increased various objective based scoring events and decreased diverse combat oriented scoring events.

Source: https://wccftech.com/star-wars-battlefront-update-patch-notes-revealed-includes-gameplay-tweaks/

Posted by: wardmoseve.blogspot.com

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