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Ubisoft Details Massive The Division Changes with 1.4 Update, Wants to Bring Back the Shooter Feeling

Ubisoft Details Massive The Division Changes with 1.four Update, Wants to Bring Dorsum the Shooter Feeling

Final month, Ubisoft Massive appear that the scheduled DLC packs Survival and Last Stand were postponed as the development team focused on fixing the core experience of The Division with the 1.iv Update.

Now, after lots of internal testing the one.4 Update is due for release in Oct, though information technology will beginning be tested publicly on the new Public Examination Server (PC only, at least for at present) starting from side by side week.

It looks similar there will be sweeping changes beyond the board. Peradventure the most of import point is that Ubisoft Massive wants to bring back the shooter feeling to the game, as many felt that stronger enemies resulted in "bullet sponges" that harmed the fun element of gameplay. You can check the whole, gigantic blog post here, but nosotros've included recaps for each chief category below.

Recap of gear changes:

  • All gear in World Tier 2 and higher will have all three base stats – Firearms, Stamina, Electronics – on them, ane of these stats will exist higher than the others.
  • Other bonuses, like crit chance and headshot damage, volition be scaled downwards to fit the new game residuum.
  • Gear will lose their skill bonuses, but backpacks, holsters and genu pads will gain new performance mod slots, making them easier to customize to fit your build.
  • Gear Sets will take their Gear Score adjusted to the same levels as High End gear.
  • Stat overlaps between Gear Scores have been removed.
  • High Finish gear talents accept been rebalanced.
  • Scavenging has been removed from the game.

Epitomize of weapon changes:

  • The Sectionalisation will return to feel more like a shooter, similar to the experience during the one-xxx game.
  • New DPS formula on weapons has been introduced, simply is a work in progress and will change over the course of the PTS.
  • The damage and roles of certain weapons have been changed. Some weapons have seen a harm increase; others accept had their damage lowered.
  • Named weapons will not be changed in this update.
  • Weapon mods will now come with 1 major bonus and an amount of smaller bonuses, depending on the quality of the mod.
  • Damage bonuses are now additive instead of multiplicative, reducing the current spikes in damage which fabricated the game hard to residuum.
  • The Firearms stat will become a much more significant source of impairment output, leading to more than determination making when building your character.
  • Weapon talents have been rebalanced; some take been buffed, others have seen their numbers reduced.
  • The identity of your gear will remain the aforementioned, fifty-fifty if the calibration of stats and bonuses might change.

Recap of Gear Set rebalancing:

  • The four-piece bonuses of Gear Sets have been rebalanced.
  • Two-piece bonuses will focus more than on utility instead of stat bonuses.
  • Five-piece bonuses have been removed from the game.
  • Reclaimer and BLIND have their four-slice bonuses inactive on the initial PTS version while they are being worked on.

Recap of skill changes:

  • Electronics will be the master source of Skill Power.
  • Skill Power will not calibration linearly anymore, instead it will follow a curve of diminishing returns.
  • Certain skills are currently much more pop than others. Some skills are overpowered, others underpowered or bugged.
  • Skills take been rebalanced to fit the new game balance or to bring them up to par, in the hopes of creating a more varied meta.
  • Start Aid no longer allows for multiple heals, since those happened due to a problems. First Aid's healing has been increased to make upwardly for this ready. It volition now heal instantly.
  • Smart Cover and Pulse have been reworked. Smart Cover is now more defensive and Pulse's high damage boost has been lowered to make it balanced with the new enemy health.
  • Ballistic Shield and Support Station take been given more than health. Back up Station'due south healing has been increased.
  • Many bugs associated with skills take been fixed.

The Segmentation's Survival DLC is at present slated for release later this year, old after the 1.4 Update, while Last Stand is at present scheduled for early 2022. In related news, a pic based on The Division is now in production and as we anticipated it will star both Jake Gyllenhaal and Jessica Chastain, though there's no release appointment set yet.

Source: https://wccftech.com/ubisoft-details-massive-division-changes-1-4-update-wants-bring-back-shooter-feeling/

Posted by: wardmoseve.blogspot.com

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